The development of video games and similar applications (simulators, interactive presentations) has a long story. This process is constantly being rethought, renewed and improved to raise the developers’ productivity. Game development has much to do with the development of products for a broadcast/cinema sector. In particular, planning is of great importance in both fields, because many of the issues that must be solved in the field of broadcasting and cinema are typical for the gaming sector too.
For most of us lighting is something usual, something we do not pay must attention to. It repeats day after day, the sun rises and goes down; we switch the lights on and off and take it for granted. 90% of our experience with light is absolutely passive. In 3D industry lighting is an essential aspect!
Professional animators admit that the role of character animators and game developers has increased in the last few years. Character animation in gaming industry is highly specialized and requires definitely higher level of application programming and a very specific set of modeling techniques.
The fruits of technological imagination have always sought to pour out on paper and then to turn into reality. Earlier we could imagine a future house or room interior from a drawing or a picture, with appearance of three-dimensional computer modeling it became possible to create a three-dimensional image of a designed facility. Let's learn how advanced technologies help designers and allow to get amazing results.
Why do we choose 3D to visualize architectural objects? Because 3D is clarity, speed and efficiency! When planning design of a building, you can clearly imagine the ergonomics of the future object and see its advantages and disadvantages.
At the beginning of the 20th century one of the technology wonders was the possibility to broadcast the recorded TV programs, and in the age of technological progress it is becoming really difficult to distinguish between real objects and images, which exist only "inside" the computer. In this article we will try to find out what techniques of computer graphics help designers to create an unreal reality for the viewer, that is, to combine 2D-image and 3D-graphics.
Texturing is a method in 3D modeling for adding colors, textures, details to the shape or surface. It is called texture mapping and allows to possess a high level of details of an object. The color entirety of an object often depends on the mapping. Let's learn how to create a realistic texture using maps.
In these days 3D modeling reaches its mainstream popularity. It is wildly used in both gaming and movie environment as well as in science and engineering sectors. So what is 3D modeling? In simple phrases, 3D modeling is a creation of fully rendering three-dimensional objects or scenes. The product of 3D modeling is called a 3D model or a 3D object.
Polygonal modeling is the first type of three-dimensional modeling that appeared in those days, when the X, Y and Z-axes coordinates had to be manually entered from the keyboard to define the position of points in a three-dimensional space. This type of 3D modeling is the most common form of 3D models. Furthermore, polygonal 3D models are widely used in feature films industry as well as in video games production.
Since 2009, we've developed numerous projects in 2D and 3D, including models and props for Unity and Unreal Engine as well as AR/VR/MR-ready 3D models. Contact us!