The AR/VR modeling from concept to in-engine integration.
Contact Us PortfolioImmersive apps usually require lots of 3D content, and 3D-Ace is here to help out. Our talented team is ready to build all the 3D models for virtual and augmented reality you need, at the level of detail you need. We will also make sure that every model is optimized and leaves users with the right impression.
We try to keep things simple and clear when it comes to our modeling services, so from our first discussions, you will have a good idea of how our work will proceed, who will be involved, and what it will take. Generally, we will follow a streamlined and efficient pipeline crafted based on our long experience in the field.
Fixed Price
You set the budget, we stick to it. The full scope, requirements, terms, and specifications are agreed upon before the start of the project and can’t be changed later.
Time & Material
This flexible model calculates cost based on time and material spent, leaving room for changes to the budget and scope of the project over time.
Dedicated team
A complete team (or a single expert from our staff) joins your existing specialists on the project. This team stays under your management and can be scaled up/down over time.
Our studio is always ready to adapt to your needs and shift our technical approach to produce AR or VR assets. For example, we can produce both low- and high-poly models, all optimized for immersive apps. We can also adapt them for pre-rendering or real-time visualization and tailor them to fit the unique technical specifications of a VR headset model.
Ready for big projects
We have a very substantial team of 3D artists and other specialists that allow us to advance projects quickly while maintaining a high level of quality.
Additional services available
Our expertise is not limited to modeling, and we can help you with other aspects like software development, animation, VFX, UI/UX, etc.
Experience in AR/VR development
Since 2009, 3D-Ace studio accumulated vast experience in AR/VR development and has portfolio with hundreds of assets for different industries.
Our 3D artists are experts in a full range of specialized 3D software and tools: 3ds Max (V-Ray), Maya, Unity, Unreal, Substance Painter, ZBrush, Blender, and others.
Is your approach to VR modeling different from modeling for other platforms?
How do you optimize your models for performance with immersive apps?