Rigging Services

We make characters, creatures, and vehicles move naturally.

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RIGGING SERVICES WE PROVIDE

3D-Ace is a rigging studio that has created hundreds of seamless animations for games and other media. One thing you might notice is how smoothly the movement of characters flows, and this can be attributed to our expert rigging skills. We devote a lot of time to ensure that each bone and joint of a skeletal animation is where it needs to be for the whole body to move in a natural way.

Character rigging

Character rigging

Vehicle rigging

Vehicle rigging

Creature rigging

Creature rigging

OUR RIGGING PORTFOLIO

How we create rigging

Our rigging services are very useful for the creation of games, cinematics, cartoons, and various other forms of media. Depending on the format (2D/3D) and the intended platform of use, the process may vary a bit, but follows several general stages. This is what you can expect if you choose to cooperate with our team.

Collecting references and drafting a plan

Our clients may provide us with a ready 3D model that needs to be rigged, or we may be asked to make it for them. In any case, we only begin work once the tasks and expectations are set.

Adding bone structure and joints

We perform the rigging process as thoroughly as you need. For example, one character may need only simple and lateral movement, so they will require fewer bones and the rig can be made faster.

Skinning

At this point, the basic rigging process is complete, but we can continue supporting your project by attaching the rig to the 3D mesh or 2D model you have created, forming a completed asset.

Animation

Our team does amazing animation work, and can help with your animation needs and integrating the rigged objects into games or software.

WHY CHOOSE US FOR RIGGING SERVICES

3D-Ace is dedicated to excellence, and will spare no effort to create rigs that are the best in the industry. Once you choose us for rigging outsourcing and see these characters/assets put in motion, you will be happy to have chosen a provider like us.

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Decades of experience

Having been founded in 1992, our studio has been producing amazing 2D and 3D content for three decades, and our work has been highly praised by numerous companies all over the world.

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Thorough technical knowledge

Our artists are true experts in multiple field, and they not only understand the process of animating characters from square one, but also practice it successfully on a regular basis.

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Full-cycle support

Outsourcing rigging to us, you can substantially reduce your own workload and your need to hire other providers, since we can give you many additional services, from modeling to animation to development.

OUR TECHNOLOGY EXPERTISE IN RIGGING

Our team maintains a wide variety of tools that help us create rigs and animation. This includes powerful hardware that generates and tests animation at different speeds and performance levels, as well as top-notch software used in tandem for different operations.

3ds Max

3ds Max

Maya

Maya

ZBrush

ZBrush

Substance Painter

Substance Painter

Blender

Blender

Houdini

Houdini

Cinema 4D

Cinema 4D

Marmoset

Marmoset

RizomUV

RizomUV

Nuke

Nuke

Fusion Software

Fusion Software

Unity

Unity

Unreal Engine

Unreal Engine

Agrisoft

Agrisoft

RealityCapture

RealityCapture

FAQ

How do you ensure that the bones in your rigs move in the right order and position?

We assign hierarchical dependence to each bone, linking them and creating a stable order for movements. As for the scope and way that the bones (and overall model) move, we put a lot of care into setting up transformational values (rotation angles, amplitudes, etc.) that reflect the various situations and movements that the asset can experience.
Our studio hosts a strong QA team that performs thorough review of each asset created. However, there are rarely major issues because of how professionally we approach rigging. We assign hierarchical dependence to each bone, linking them and creating a stable order for movements. As for the scope and way that the bones (and overall model) move, we put a lot of care into setting up transformational values (rotation angles, amplitudes, etc.) that reflect the various situations and movements that the asset can experience.
Yes, but we should be informed of the types of movements the characters will be subjected to before we start rigging. Generally speaking, implementing a ragdoll-type rig will be harder than configuring a character for simple and lateral movements, but probably much faster than setting up each tiny joint and bone for a character that will be performing complex movements and stunts. Thus, as long as you provide us with the relevant information, we will find the most time-effective way to rig your characters.

Our clients speak

Check out what our clients have to say about our company and services

Guvenc Sahin

Owner of Vector Games

3D-Ace created high-quality 3D models of characters and weapon units for our game. The team worked in a perfect harmony, and every member of it from artists to managers is incredible. They work fast and professionally. 3D-Ace is the best choice for outsourcing needs.

Tim Ransom

President at Visual Thunder Media

3D-ACE has delivered excellent quality 3D modeling work for us on budget and on time. As a demanding client with precision expectations, I am pleased that they rise to the bar each time we challenge them.

Matijs de Haard

Operational Manager at 3DIMERCE

We did an advertising 3D video animation of medicines for a pharmaceutical company with 3D-Ace. I’ve known them for years as a company with good pricing and speed, broad skillset and sufficient size to take on larger projects if needed.

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