The most valuable insights from the world of 2D art, 3D modeling, and animation
May 4, 2022
Partnering with a reliable game art outsourcing company is already a reason to consider your project halfway through its way toward success. As one of the most meaningful parts of a competitive game, the visual element is what players first pay attention to, comparing your product with others based on its photorealism or cartoony style. […]
September 3, 2021
As you make the decision to outsource art creation to a partner like 3D-Ace, you’ll probably have more than a few questions about how everything works. Obviously, the art will only be created after both sides have agreed on the terms of cooperation, but what does this agreement look like?
January 22, 2020
Content Pixel art Vector art Cutout art Cel shading art Monochromatic art Flat art Doodle art Major game releases always attract plenty of attention, and even speculation about a major upcoming console or PC game can clutter up your news feed with articles every week. With all of this buzz about the next big title […]
February 15, 2019
Any whim for your money, huh? In the world of outsourcing, this might be the most common promise outsourcing art and 3D modeling companies give to their clients. As somebody who may be running a business or is looking for custom 3D modeling services, you may want to make sure you’re choosing the right outsourced […]
January 6, 2016
The background image is an important element of every 2D game. There are two ways to create such images which are based on 2D and 3D technologies. 3D-Ace covers the main features of this process.
March 8, 2013
At the beginning of the 20th century one of the technology wonders was the possibility to broadcast the recorded TV programs, and in the age of technological progress it is becoming really difficult to distinguish between real objects and images, which exist only "inside" the computer. In this article we will try to find out what techniques of computer graphics help designers to create an unreal reality for the viewer, that is, to combine 2D-image and 3D-graphics.